Sunday, 4 October 2015

Studio Brief 1 - Study Task 1

In today's session we were given a study task to get into groups and together list on paper the design process, mainly from a Graphic Design perspective, which could be based on our own experiences. Our list of 20 ranged from research, initial ideas, crit & feedback, further development & final resolution. The list of 20 different stages were all collected from all our personal experiences and also what the stages could be like if working with clients.

After complying our list we then had to construct our list in a visual manner. We had a lot of ideas from info graphics to a food production line. In the end we extracted the 5 most important areas of the design process from our list. 



These 5 areas were:


Brief:

The brief is an essential part and is the first part of the design process that every designer will see. It's where the ideas first flow along with becoming aware of what is required of you. Questions on the line of, what are they asking of me? What needs to be created? What are the restrictions? Will instantly pop into your head as you try your hardest to understand the brief fully. These are all the questions, which as a designer needs a lot of thought. 

Underneath brief we wrote a few bullet points to sum up what other people in our group felt what the brief meant to them. They were wake up, cup of beverage & food, make notes & identity problems.

Research:

Research is the process where as inspiration & knowledge mixes together to create unique contemporary designs. Research is constant and never stops, it should be with you until the end to make sure you are up to date on all trends. You can then enhance your research techniques but conducting primary research, doing surveys or even conduct a feedback session with the public.

Underneath research we wrote a few bullet points to sum up what other people in our group felt what the research meant to them. They were Primary & secondary research, development of blog & consider budget.

Initial Ideas 

Initial ideas is where you can start putting all your research and talents onto paper, sketching and experimenting are all ways to start getting your ideas onto paper. Once your ideas are onto paper you can be more critically aware of your concept and to see if your ideas are fitting the briefs requirements.

Underneath initial ideas we wrote a few bullet points to sum up what other people in our group felt what the initial ideas meant to them. They were mind maps, lists, sketches, discussions, brainstorming and imagination.

Development:

Development has no hierarchy within the design process. Development lasts from the time you read the brief till the day of hand in. Development is the most important part of the creative circle; it shows of your ability as a designer as it demonstrates how you got from A to B. In some circumstances it can be as important as the final creative because from your development you can always back tract and see if you have followed the brief and start to ask question about your concept and most importantly ask yourself why? Why have i done this? This will keep your mind ticking over to make sure you’re meeting the criteria of the brief.

Underneath development we wrote a few bullet points to sum up what other people in our group felt what the development meant to them. They were experimentation, materials, further development, critique, developing from paper to computer.

Production:


Production mainly consists of mocking up the final resolution once final adjustments & constructive feedback has been implemented. The whole design process has led up to this final stage, so in retrospect the final resolution should be backed up by solid research, ideas, experimentation and further development. If this is evident then your final production should be successful.

Underneath production we wrote a few bullet points to sum up what other people in our group felt what the production meant to them. They were print, digital, presentation & production methods.


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