In today's session we were given a study task to get into groups and together list on paper the design process, mainly from a Graphic Design perspective, which could be based on our own experiences. Our list of 20 ranged from research, initial ideas, crit & feedback, further development & final resolution. The list of 20 different stages were all collected from all our personal experiences and also what the stages could be like if working with clients.
After complying our list we then had to construct our list in a visual manner. We had a lot of ideas from info graphics to a food production line. In the end we extracted the 5 most important areas of the design process from our list.
These 5 areas were:
Brief:
The brief is an essential part and is the first part of the design
process that every designer will see. It's where the ideas first flow along
with becoming aware of what is required of you. Questions on the line of, what
are they asking of me? What needs to be created? What are the restrictions?
Will instantly pop into your head as you try your hardest to understand the
brief fully. These are all the questions, which as a designer needs a lot of
thought.
Underneath brief we wrote a few bullet points to sum up what other people in our group felt what the brief meant to them. They were wake up, cup of beverage & food, make notes & identity problems.
Research:
Research is the process where as inspiration & knowledge mixes
together to create unique contemporary designs. Research is constant and never
stops, it should be with you until the end to make sure you are up to date on
all trends. You can then enhance your research techniques but conducting
primary research, doing surveys or even conduct a feedback session with the
public.
Underneath research we wrote a few bullet points to sum up what other people in our group felt what the research meant to them. They were Primary & secondary research, development of blog & consider budget.
Initial Ideas
Initial ideas is where you can start putting all your research and
talents onto paper, sketching and experimenting are all ways to start getting
your ideas onto paper. Once your ideas are onto paper you can be more
critically aware of your concept and to see if your ideas are fitting the
briefs requirements.
Underneath initial ideas we wrote a few bullet points to sum up what other people in our group felt what the initial ideas meant to them. They were mind maps, lists, sketches, discussions, brainstorming and imagination.
Development:
Development has no hierarchy within the design process.
Development lasts from the time you read the brief till the day of hand in.
Development is the most important part of the creative circle; it shows of your
ability as a designer as it demonstrates how you got from A to B. In some
circumstances it can be as important as the final creative because from your
development you can always back tract and see if you have followed the brief
and start to ask question about your concept and most importantly ask yourself
why? Why have i done this? This will keep your mind ticking over to make sure
you’re meeting the criteria of the brief.
Underneath development we wrote a few bullet points to sum up what other people in our group felt what the development meant to them. They were experimentation, materials, further development, critique, developing from paper to computer.
Production:
Production mainly consists of mocking up the final resolution once
final adjustments & constructive feedback has been implemented. The whole
design process has led up to this final stage, so in retrospect the final
resolution should be backed up by solid research, ideas, experimentation and
further development. If this is evident then your final production should be
successful.
Underneath production we wrote a few bullet points to sum up what other people in our group felt what the production meant to them. They were print, digital, presentation & production methods.

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