Sunday, 15 May 2016

Studio Brief 2 - Design Decisions/User Experience CAN POST

Many design decision have been implemented to ensure a flawless user journey when playing Whitehouse race. The games aesthetics and 8 bit style has been implemented through the beach level to insure consistency and certain level of professionalism. Even the style of the navigation and call to action buttons still use the 8 bit style. 

The typeface used throughout is Upheaval TT an 8 bit minimal typeface. It again ensures consistency to the original retro grid style of 8 bit. Using a modern serif typeface would go against the style and could also clash with aesthetics and the overall message that 8 bit conveys. The interface limits the amount of buttons and information the user see throughout. Blocking up the screen with various buttons and information would obstruct the viewing experience of the user that reflects unprofessionally on the whole user journey. The right balance is needed to insure the user is left with the right information they need to play the game without being confused. If you went the complete opposite and had no buttons on the game the user journey could suffer again. People aren't expected to guess what they have to do. It must be well informed so all users can play. With this aspect in mind the navigation left and right buttons were implemented instead of the common swipe option that some games embed. The swiping option would certainly ensure minimal amount of buttons taking up the whole screen but it limits the game to a certain extent. It doesn't cater to all users, especially users with disability — Also phones may not be able to support the swipe feature.

Every aspect of the game is user friendly and self explanatory. No complicated animations or features have been used that could potentially disrupt the users experience. The simplistic nature of incorporating the navigation and action button are all similar to how 8 bit games actually are giving the overall game a retro and vintage edge. All 8 bit game are user friendly and could essentially be played by 5 years olds due to it's limited use of complex animations — they had to be as they started off on arcade machines in the 70’s and 80’s when gaming technology was at its infancy, unlike the modern complex gaming consoles today.







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